Sunday, 9 September 2012

Implementing an Entity System

Due to the amount of assets that need to be loaded in the engine, I have proposed an Entity System where I can control everything and manage every asset in the engine easily and smoothly. I am currently designing two classes: 'Entity' and 'Entity Manager'. 'Entity' will be inherited by anything in the engine, it contains two prime varibles, 'name' and 'id', with just these two variables, I can get the entities state and it's children. Speaking of which, the entity class is capable of having parents and children, this would enable you to make an Entity Structure e.g. A Skeleton or a collection of every enemy.

The 'Entity Manager' class will be the surpreme controller over the engine, it will manage every single individual entity/assest within the engine, it will be able to access anything, anytime, anywhere. Though the only thing it cannot change is the ID's of entities, if I allowed a third party to change the ID's of it's entities, it could cause fatal crashes if they are dependent.

Thanks for reading this! I will make an update video once it has been complete, be sure to check my channel for future updates!

Wednesday, 15 August 2012

Dawn Engine Tutorials Coming Soon!

With the first release of the engine, I am planning on releasing some tutorials for it.

I will most likely cover:

  • Small Games
  • Engine Basics
  • More Advanced Topics
You can suggest programs to me aswell!

First Public Release of the Dawn Engine!

v2.0.0 Pre-Alpha of the engine is now released!

Sunday, 4 March 2012

Lua Intergration

I have been implementing lua in the engine. So far the Engine can load all standard variables like integers, strings and booleans. I am now working on making the engine read lua functions and execute them. Also I have a new video! 

Tuesday, 28 February 2012

Some Future Plans

I might aswell mention my future plans for the project as I am waiting for the new video to upload and I am bored! So here's the list:

  • Finish up the basic subsystems (Collision, Sound, etc...)
  • Start working on some complex animation systems!
  • Implement OpenGL so I can use Uniform Zoom and Scale with objects.
  • Port to Mac and Linux
  • And I am also currently looking into porting the engine onto Android!

Tuesday, 14 February 2012

Moving to Visual Studio 2010

I have just obtained visual studio 2010! Yey faster compiling and no more linker errors!

Monday, 13 February 2012

Messing About with Dawn Script!

Deciding and playing about with the syntax of the Dawn Script!

Working on a Wood Texture!

Working on a wood texture for the game!

Writing The Physics API

A Snapshot of writing the friction system for the Physics API of the game.

Debug Log Picture

The Debug Log I have implemented! It tells me everything, including whats working and whats not, when sprites/fonts are added, when key events happen! It is a great help to me!

Engine Picture

You really don't want to know how much coding is running that one little scene!

Dawn Physics API

Currently Working on a nice physics API that so far supports:

  • Force
  • Friction
  • Optimized Collision and Math Functions
You will see a demo of it in the next video!

Friday, 10 February 2012

Thursday, 9 February 2012

Engine Update!

Aaah Rewriting the engine from scratch again! Fun Fun Fun! Well at least there's no memory leaks now!

Current Features For new engine:
  • Smooth Video Renderering
  • Self Updating Sprite Manager
  • Self Updating Font Manager
Pictures will be posted soon!

Sunday, 5 February 2012

Editor Update

The Editor is now in version 0.8!

You can now drag tiles with the mouse and fill the screen.

Saturday, 4 February 2012

New Update Video!

The new update is here!

I Talk about the website, the engine and the long awaited editor, but you wont see the editor yet!

Editor Sneak Peek!

Sneak Peek of the Editor, will be shown in the next video!

Welcome to My Blog

 Welcome To My New Blog!

This is my new blog, all the latest news will be posted here including videos, sneak peak pictures and more!