Sunday, 9 September 2012

Implementing an Entity System

Due to the amount of assets that need to be loaded in the engine, I have proposed an Entity System where I can control everything and manage every asset in the engine easily and smoothly. I am currently designing two classes: 'Entity' and 'Entity Manager'. 'Entity' will be inherited by anything in the engine, it contains two prime varibles, 'name' and 'id', with just these two variables, I can get the entities state and it's children. Speaking of which, the entity class is capable of having parents and children, this would enable you to make an Entity Structure e.g. A Skeleton or a collection of every enemy.

The 'Entity Manager' class will be the surpreme controller over the engine, it will manage every single individual entity/assest within the engine, it will be able to access anything, anytime, anywhere. Though the only thing it cannot change is the ID's of entities, if I allowed a third party to change the ID's of it's entities, it could cause fatal crashes if they are dependent.

Thanks for reading this! I will make an update video once it has been complete, be sure to check my channel for future updates!

Wednesday, 15 August 2012

Dawn Engine Tutorials Coming Soon!

With the first release of the engine, I am planning on releasing some tutorials for it.

I will most likely cover:

  • Small Games
  • Engine Basics
  • More Advanced Topics
You can suggest programs to me aswell!

First Public Release of the Dawn Engine!

v2.0.0 Pre-Alpha of the engine is now released!

Sunday, 4 March 2012

Lua Intergration

I have been implementing lua in the engine. So far the Engine can load all standard variables like integers, strings and booleans. I am now working on making the engine read lua functions and execute them. Also I have a new video! 

Tuesday, 28 February 2012

Some Future Plans

I might aswell mention my future plans for the project as I am waiting for the new video to upload and I am bored! So here's the list:

  • Finish up the basic subsystems (Collision, Sound, etc...)
  • Start working on some complex animation systems!
  • Implement OpenGL so I can use Uniform Zoom and Scale with objects.
  • Port to Mac and Linux
  • And I am also currently looking into porting the engine onto Android!

Tuesday, 14 February 2012

Moving to Visual Studio 2010

I have just obtained visual studio 2010! Yey faster compiling and no more linker errors!